![]() The other way is to get every model separately and they will have textures like that.If you are interested in this method send me a PM ill explain in detail. If you know how to use the modding tools then when you open the map you like go to Object mode.On the left you will see the "EDIT OBJECT" menu.From there find and click "Multi select".After that start selecting all the objects on the map.It will take some time to select everything depending on which map you want since some maps have more objects placed.So when you are ready on the bottom of the EDIT OBJECT menu you will see "SAVE AS OBJ".By clicking it you can save all the selected objects into one obj file.After that you can open that in blender.However your obj file wont have textures like i said.I havent tested out yet how to add them without doing it manually.Sorry about that. How to do it:You need the Battlefront 2 Modding Tools.I think you can download them from here or Swbffiles. I'm guessing it is required for both of the mods you have listed, though I've not installed either of them so I don't know for sure.Actually you can but without the terrain.Also as far as i know the models wont have textures.You will have to retexture them manually. Otherwise, custom sides tend to get added to the game's side folder:Īnd if these are missing the mod maps will either crash or load but without any sides, making them unplayable.Ī thing to make sure of, though, aside from that, is that the unofficial 1.3 patch is still properly installed. ![]() That said, IF the mod you installed ONLY creates a folder in the addon folder, that's all there is to it, and to uninstall it, simply delete that folder. I'm a SWBF2 modder, and I tend to be annoyed by mods that come with installers, since it's harder to tell where everything is going and if anything is getting replaced. Most mod maps are self contained and make no alteration to the game's original files, but a lot of the larger mods with side mods will replace the original side files (though some just create alternative ones instead).but the readme file should let you know that sort of thing. When it comes to mods, make sure to read all of the installation notes provided in the readme file. ![]()
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